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Old Feb 10, 2007, 07:44 PM // 19:44   #21
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My Ranger - I do everything on it - 57.07 minutes between deaths

My Monk - I have 13hp farmed on it (which requires dying) - 46.26 minutes between deaths

Warrior - Remade, not that old, only used to farm - 107.45 minutes between deaths

Necro - Mostly an old SS/SVer for UW - 49.92 minutes between deaths
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Old Feb 10, 2007, 07:51 PM // 19:51   #22
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Quote:
Originally Posted by Theus
Yeah,the reason I compared Paragon's and Warriors was because their Base Armor was the same.

It'd be silly to compare the survivability of a warrior to that of say a 60 armor caster.
i actually find that my casters die less often.
this is because, unlike warriors, a good caster tries to avoid being in combat, so that their 60AC never has to become a disadvantage to begin with.
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Old Feb 10, 2007, 09:24 PM // 21:24   #23
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Quote:
Originally Posted by JGaff
Meh, averages are well, the average. It's not like every 34 and a half minutes you "magically" die. Moreover, most of us have had moments where we've gone afk for a little bit, boosting our play time. It might be fun to divide our play time by number of deaths, but it's hardly scientific.

^ not meant as a rant
It is scientific. You acquire a number of samples, filter them, and produce a statistical value.

In nature, exact variables are unknown and due to quantum nature of universe impossible to obtain.

The answer this gives is how often do players die vs. specific class. The meaning of this value may not be of cosmic signifficance, but with large enough sample size you would either start to see normal, biased or completely skewed distribution.

Of course, Anet would be prime candidate for running such a query straight from the database. It's impossible to obtain adequate number of samples on forums (at least 1000+ for each class).
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Old Feb 10, 2007, 09:33 PM // 21:33   #24
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I don't know how useful or accurate this survey is going to be, since there are so many different ways that people play their characters and ways they use them. On my 3 main (PvE) Characters:

Mesmer: 1 death every 30.7 minutes. Most of my time with her is spent in high-end areas, skill capping and mapping and all that kind of thing with henchies. Also got the 3 protector titles with her.

Warrior: 1 death every 63.4 minutes. Lots of time spent in town selling things, helping guildies with missions and stuff, and ettin farming.

Ranger: 1 death every 65.1 minutes. Lots and lots of time spent doing Tombs runs.
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Old Feb 10, 2007, 09:35 PM // 21:35   #25
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For my PvE-only characters with over 100 hrs. played (normal play, no survivor titles):

Monk: 2,125 hrs. 11 mins. over 21 months, 3,520 deaths = 36.2247 mins./death
Ritualist: 118 hrs. 24 mins. over 8 months, 78 deaths = 91.0769 mins./death
Warrior: 111 hrs. 28 mins. over 18 months, 97 deaths = 64.9485 mins./death

It's worth noting that I do quite a bit of solo farming with my monk (hence the more frequent dying). My Rt and W have strictly been involved with missions and mapping. I have also spent some time trading with my Rt, which boosts her minutes without deaths.
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Old Feb 11, 2007, 02:17 AM // 02:17   #26
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I have three mains - they all solo farm. A goodly chunk of their deaths was working on builds. None of mine PvP, I use a PvP character now if I ever feel like RA'ing. I can't give a secondary as it changes all the time. I've never tried for survivor.

Dervish: 214h17m with 210 deaths = 61 minutes
Warrior: 209h36m with 188 deaths = 66 minutes
Elementalist: 152h44m 197 deaths = 46 minutes

Then I have ones I have played enough to be useful. A times they all could have been "mains" but a skill change made them not fun for a time. Some professions, like the Ranger, had an older version that had been deleted but the new ones hours are fairly recent (post nightfall).

monk: 97h20m with 142 deaths = 41 minutes
necro: 74h48m with 115 deaths = 39 minutes
ranger: 36h15m with 21 deaths = 103 minutes

And my grand winner:
Paragon: 20h24m with 2 deaths = 612 minutes

I also have a ritualist, mesmer, and assassin. While they are all level 20 they all have less than 10 hours in game. I mostly made them for unlocks and completeness, though this is the 5'th re-roll of a mesmer and third of a ritualist.
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Old Feb 11, 2007, 04:03 AM // 04:03   #27
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My Ranger (R/*) has been played for 749h and 56min with 2199 deaths ~ 20.46 min/death.
My Ele (E/*), has been played for 226h and 9min with 347 deaths ~ 39.104 min/death.
My Monk (Mo/*) has been played for 120h and 3min with 216 deaths ~ 33.347 min/death.
My Sin (A/N) has been played for 25h and 58min with 116 deaths ~ 13.43 min/death.
My Dervish (D/*) has been played for 127 hours and 10min with 490 deaths ~ 15.57 min/death.

I'm to lazy to calculate total stats cuz i several pvp characters so i cant just take the total time played. As for the stats though, my ranger is my best character as well as my most played. Its been going for PKM and Lightbringer so its been dying more recently . My ele was my first created but i stopped playing him until recently. I also stop playing my monk until recently. My Sin...i just suck as a sin. As for the dervish...all i have to say is torment monsters. >.<

It also might be interesting to see experience points per death or minute.
*goes off to calculate own exp per death/min*

Last edited by Feathermoore Rep; Feb 11, 2007 at 04:11 AM // 04:11..
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Old Feb 11, 2007, 04:26 AM // 04:26   #28
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Quote:
For example, I have played my Ranger for 199h and 19 minutes and died 671 times. ((199*60)+(19))/(671) = 17.822.
1142h, 11 minutes. 3585 deaths

19 minutes.
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Old Feb 11, 2007, 04:36 AM // 04:36   #29
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Necro = 540 deaths over 367 hours and 26 mins over past 19 months
- death every 40.83 min
- exp per min 35.74
- exp per death 1458.972
Now if only i had all the exp from what my minions raped, and if only i didn't sacrifice myself for fun once in awhile, or by mistake out of pure dare =d


Warrior = 1171 deaths over 877 hours and 55 mins over past 20 months
- death every 44.98 min
- exp per min 39.86
- exp per death 1792.843
I never wanted to die as a warrior, deaths come for good reason though. Running through a place, res shrine activated and too far? Die for it! And I do it all the time for the exploit. Not to mention testing builds and trying to solo bosses just right

Last edited by floppinghog; Feb 11, 2007 at 04:38 AM // 04:38..
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Old Feb 11, 2007, 05:24 AM // 05:24   #30
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My warrior has 1928 deaths over 2068 hours
So a death every 64 minutes.

Most of those deaths are from pvp.
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Old Feb 11, 2007, 05:44 AM // 05:44   #31
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From oldest to youngest:
Warrior (Started W/N, now switches from W/N to W/Mo)
37662 minutes played
1515 deaths
24.86 minutes per death

Monk (Started Mo/R, currently Mo/Me)
12,611 minutes
442 deaths
28.53 minutes per death

Ranger (R/Rt)
12,707 minutes
438 deaths
29.00 minutes per death

Necro (N/Mo, now N/Rt)
4312 minutes
113 deaths
38.16 minutes per death

Elementalist (E/Mo, now E/Me)
5897 minutes
172 deaths
34.28 minutes per death

Dervish (D/Mo, now D/W or D/R training a pet)
6198 minutes
89 deaths
69.64 minutes per death

Assassin (A/Mo)
1325 minutes
67 deaths
19.78 minutes per death (OK, maybe I'm NOT a good assassin...)

Paragon (P/Me, straight paragon skills)
1260 minutes
7 deaths
180 minutes per death

Mesmer (Me/N)
508 minutes
13 deaths
39.08 minutes per death

Ritualist (Rt/whatever)
Survivor character: 1212 hours, 0 deaths
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Old Feb 11, 2007, 07:21 AM // 07:21   #32
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My Ele...

1,936 hours, 44 minutes over 20 months.
8,555 deaths

1 death per 13.58 minutes

(None of my deaths come from death farming , death levelling etc either)

So um yeah... I die too much x_x;
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Old Feb 11, 2007, 07:27 AM // 07:27   #33
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The only character that I have that matters: my Ranger:

602 hours
2,500 deaths

1 death every 14 minutes

eek. Must be because I PvP on it, and I die farming alot :P
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Old Feb 11, 2007, 08:01 AM // 08:01   #34
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Hey, people AFK a lot! so ... that stats could be wrong. BTW, one idea: ArenaNet must "fix" the usage time counter and don't count after a minute of AFK.
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Old Feb 11, 2007, 09:14 AM // 09:14   #35
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What would that do? Nothing because its purely just for personal information. Its not like you get anythign after so many hours of play.

Oh i forgot to mention that my ranger death leveled a pet too, and ran the 3 cartographer titles. >.< so many useless deaths.
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Old Feb 11, 2007, 09:22 AM // 09:22   #36
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MY RANGER:
1,109 hours 19 minutes --- 8,490 deaths
((1,109*60)+19)/(8,490) = 7.84

on my ranger I have died every ~8 minutes.

But... - I have afk'd the majority of this time [read: 1 day spent AFK with a vamp weapon a year ago, got LUCKY rank 3, and UNLUCKY rank 3 AFK with this character.. also HOLY LIGHTBRINGER AFK with this character]

so, so much AFK skews the data a bit, also my farming of 5,000 deaths while at school 1 day xD
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Old Feb 11, 2007, 10:34 AM // 10:34   #37
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Yes, there seem to be a certain trend.
My non-pvp characters that have finished Prophecy looks like this:

Necro (1st character, also most played today, 2200 hours ) = death every 37 min
Monk (182 hours) = death every 42 min
Ranger (82 hours) = death every 106 min.

Since I the last year almost entierly have played my necro, her statistics have improved a lot (less dying). She died a lot on her first time through Tyria.

Regards,
Cloudbunny

Last edited by cloudbunny; Feb 11, 2007 at 10:42 AM // 10:42..
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Old Feb 11, 2007, 10:50 AM // 10:50   #38
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Quote:
Originally Posted by NeHoMaR
Hey, people AFK a lot! so ... that stats could be wrong. BTW, one idea: ArenaNet must "fix" the usage time counter and don't count after a minute of AFK.
I very very rarely AFK. I can count the number of times that I have been AFK for more than 15 minutes on one hand. I do not sit in town and chat either - I either play the game or it is not running (since I hench I also have no need to spam LFG). The only character that violates this is (again) my PvP character because it is the only one that *may* interact with other humans - but then it isn't counted in the list. Since it gets re-rolled quite often no meaningful stats can be taken.

Nor is my time mostly spent in low level areas - the Dervish I listed is rank 5 lightbringer (none AFK farmed - see the thing about not liking to go AFK - mostly domain of secrets Margonite farming), through all three games, and has about 1.5 million exp (amongst other titles that could have been mostly achieved in lower levels). Not that those states are great or something to really be admired, just that it is hard to get there in that amount of time only playing low level areas and being AFK.
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Old Feb 11, 2007, 11:22 AM // 11:22   #39
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Monk: 426 hours 37 minutes | 251 deaths | 1 death every 102 minutes
Warrior: 347 hours 12 minutes | 268 deaths | 1 death every 78 minutes
Elementalist (first char ): 366 hours 12 minutes | 770 deaths | 1 death every 28 minutes
Ranger: 353 hours 47 minutes | 372 deaths | 1 death every 57 minutes
Ritualist: 119 hours 8 minutes | 11 deaths | 1 death every 650 minutes (11 hours)

I think EXP/death is a better measure?
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Old Feb 11, 2007, 01:46 PM // 13:46   #40
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Quote:
Originally Posted by Caspar
Monk: 426 hours 37 minutes | 251 deaths | 1 death every 102 minutes
Warrior: 347 hours 12 minutes | 268 deaths | 1 death every 78 minutes
Elementalist (first char ): 366 hours 12 minutes | 770 deaths | 1 death every 28 minutes
Ranger: 353 hours 47 minutes | 372 deaths | 1 death every 57 minutes
Ritualist: 119 hours 8 minutes | 11 deaths | 1 death every 650 minutes (11 hours)

I think EXP/death is a better measure?
You may be right as that could be more tied to your ability to efficiently kill mobs.
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